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Reductions for Errors in Jump Elements


The following table is derived from ISU Communication 2334.

Column 1 summarizes various jump element errors.

Column 2 is the reduction required for that error.

Column 3 is the highest starting GoE (before reductions) permitted due to positive factors.

Column 4 is the highest possible GoE for that error, if it is the only error in the jump element.

Multiple errors result in multiple reductions that would reduce the final GoE further.  In addition, with multiple errors in an element the highest starting GoE is +2.

Error

Reduction

Highest Starting GoE

Highest Possible GoE

SP: Jump element not according to requirements.
Final GOE must be -5.
  -5 -5
Fall   -5 2 -3
Landing on two feet in a jump -3 to -4 2 -1
Stepping out of landing in a jump  -3 to -4 2 -1
Downgraded (<<) -3 to -4 2 -1
Under-rotated (<) -2 to -3 5 3
Landed on the quarter (q)  -2 5 3
Less than quarter missing (no sign)  -1 5 4
Poor speed, height, distance, or air position  -1 to -3 5 4
Touch down with both hands in a jump  -2 to -3 5 3
Touch down with one hand or free foot -1 to -2 5 4
Wrong edge take off F/Lz (e)  -2 to -4 5 3
Unclear edge take off F/Lz (!)  -1 to -2 5 4
Unclear edge take off F/Lz (no sign)  -1 5 4
Two three-turns in between in jump combo  -2 to -3 5 3
Euler executed as step over  -1 to -2 5 4
Loss of flow/direction/rhythm between jumps in combo/sequence -1 to -3 5 4
Poor take-off -1 to -3 5 4
Weak landing (bad pos./wrong edge/scratching etc.) -1 to -3 5 4
Long preparation -1 to -3 5 4