The fall deduction is a good example of this.
In the before time, while IJS was being conjured and the SoV for jumps was being developed, the coven recognized that if a skater fell on a high value triple or quad, even with a GoE of -3, the skater received too many points. This was an important observation -- an important symptom that GoEs based on fixed values instead of proportional values does not work for high value elements. The solution adopted to correct this was to introduce a deduction for a fall.
By introducing this additional unnecessary layer of complexity, however, the original problem with the GoEs went uncorrected, and new problems were added by introducing the deduction. So instead of having one problem to be fixed, now there are two.
In IJS, every fall results in a deduction of 1 point. For falls in attempting/executing an element, this penalty is applied on top of the reduction in element points due to the reduced GoE for the element. While falls should adversely affect the skater's score, the current approach to handling this execution error is convoluted, unfair and an anomaly in all of sports.
With the existing SoV and fall deduction, triple and quad jump elements with falls still earn the skater too many points. And worse, for 2Lz and below with a GoE of -3 (as most judges give on a fall) the skaters receive negative points if they fall in the attempt.
Why should the skaters lose points when
they attempt to score in a sporting contest? No other sport does
this. It is a particularly punitive penalty in lower U.S. Figure
Skating divisions where the majority of the jumps are double jumps, and in all
divisions when triple jumps are downgraded to doubles and the skater falls.
Moreover, this problem is not limited to jumps. A fall at the end of a Level 1 step
sequence, with a GoE of -3 and a deduction ends up worth -0.2 points. A fall
exiting a Level 1 upright spin with a GoE of -3 and a deduction ends up with
-0.8 points, and even a fall on a Level 3 upright spin with a GoE of -3 and a
deduction loses the skater 0.1 points. In fact there are 17 different spin
codes that give negative points for a GoE of -3 and a deduction, and there are
13 more that give 0 points for a GoE of -3 and a deduction.
In Pairs, teams can end up with negative points for not only jumps, side-by-side spins and sequences, but also for many lifts, twists, throws, pair spins, and death spirals. If both skaters fall in some elements, the team can lose up to 1.9 points! In Dance there are also elements where a fall by one skater results in negative points, and many more if both skaters fall.
In addition, the punishment for falls is more severe
when falls disrupt the flow of a program causing the Performance/Execution mark
to be reduced. Even when a fall does not disrupt the flow of the program,
some judges will reduce the P/E mark and the skater gets killed yet again.
So much for the fiction that the punitive 6.0 system was going to be replaced
with a kinder gentler system.
Throughout all sports when athletes attempt to score, either they earn
points or they don't. You succeed you get points, you fail you get
nothing. Why does skating punish the athletes when they attempt to score
and fail? In Synchro they have a rule that if
deductions would result in negative points for an element, it's value is set to
0. In Singles, Pairs and Dance if an athlete falls we crucify them.
Of all the mean-spirited rules in skating, the treatment of falls is the most
mean-spirited -- and so unnecessary.
Getting back to the SoV for jumps, the simplest solution
to the underlying problem in the GoEs is that the GoE values should be
proportionally based. If the most negative GoE gave the skater 25% of the
base value, for example, a fall on a jump would leave the skater with at best a
few points. One could go further and say a fall on a jump was "no
value" and the skater would earn no points. In either case the
consequences for a fall would be consistent for all jumps and the skater would
never lose points in attempting to score. Under the current rules, pity
the poor skater in the Intermediate division or below who falls on several
jumps. I have seen some performances where the skater would have earned
more total points if they had not attempted any jumps at all!
When a skater falls upon entering an element, before
anything is accomplished, the element should be worth zero points, end of the
story. If the fall occurs near the completion of the element, or even
after completing something of only partial substance, the element should receive
some reduced value, but not a negative value by heaping on a deduction.
One way to do this would be to expand the GoE scale to +/- 4 (something that needs to be done anyway for other reasons) so that an element with a fall could receive a GoE reduction of -4, and would end up with less value than for a less serious error with a GoE of -3. In any event, the worst case for an element with a fall should be no points and no added deduction. If the fall disrupts the flow of the program the P/E can also be reduced. Together that's enough of a penalty. Finally, if a skater falls outside an element the error needs to be accounted for in some way, the simplest of which is also to let the judges reduce the P/E to the extent they feel appropriate.
If common sense were brought to the SoV, the deduction for a fall becomes an unnecessary complexity that should be eliminated.
Attempt a home run but you fly out? Your team loses a run.
Bases loaded and you hit into a triple play? Your team loses a run.
Player makes an error fielding, his team loses a run.
Pitcher hits a batter, the pitcher's team loses a run.
Fumble the football and the other team recovers? You lose a touchdown.
The ball bounces off the rim too many times before going through the basket? Not pretty, you only get one point instead of two.
You get to sent only five players to the plate each inning, even in your team has no outs. Use them wisely.
Your hockey team gets only 10 shots on goal in a period. Use them wisely.
You fall while fighting over the puck? You lose a goal.
Not emotionally and intellectually involved in the game? You lose a point.
Let your mind run free.
Copyright 2009 by George S. Rossano