Takeoff: The act of leaving the ice when commencing a jump or a lift.
Takeoff edge: The edge on which the skater was supported at the moment of takeoff.
Tap jump: A jump in which the skater takes off from the entry edge of the skating foot, while momentarily bringing the toe picks of the free foot in contact with the ice (the tap) to assist the takeoff. Tap jumps consist of toe loop, toe Walley (an unlisted jump), flip and Lutz.
Technical merit mark: The first of two marks awarded when judging singles and pairs free skating programs, free dance, and synchronized skating free skating, based primarily on the quality of the competitors' skating technique.
Technical Controller: The Technical Controller leads this panel. When the Technica Specialist and the Assistant Technical Specialist do not agree on the identification of an element the technical Controller breaks the tie. The Technical Congtroller certifies the correct elements have been entered into the scoring program at the end of the competition.
Technical Panel: The group of officials that identify (call) the elements executed by the skaters, typically consisting of a Technical Controller, Technical Specialist, Assistant Technical Specialist, Data Entry Operator and Video Replay Operator. The Technical Controller leads this panel and certifies the correct elements have been entered into the scoring program at the end of the competition. The Data Entry Operator and the Video Replay operator are only part of the panel when supporting hardware is available for use during a competition.
Technical Specialist: The Technical Specialist identifies (calls) the elements during performances, and then participates in the review of the elements by the Technical Panel after each perorformance.
Technique mark: The first of two marks awarded when judging compulsory dance, based primarily on the quality of the competitors' skating technique.
Team: 1. The two skaters performing together in a pairs program. 2. The group of skaters performing together in a fours program. 3. The group of skaters performing together in a synchronized skating program.
Tempo: The speed at which music is played, designated in measures per minute and the number of beats per measure, or in beats per minute.
Theatre on Ice: A form of skating where groups of skaters perform routines of a theatrical routines meant to showcase their artistry and to tell a story together. Theatre on ice consists of two segments (programs): the free skate and the choreographic exercise. Programs are evaluated on technical merit and presentation with emphasis on originality, costuming, artistry and musicality. Also knows as Ballet on Ice outside the United States
Theatrical Skating: Is a form of skating encompassing both showcase skating and theatre on ice skating.
Three: Any compulsory figure consisting of two circles with one three turn half way around each circle.
Three turn: A turn on one foot in which the skater changes direction and edge, producing a trace in which the cusp of the turn points towards the center of the circle, and which roughly has the shape of a "3".
Throw: A pair maneuver in which one partner jumps while the other partner assists in the takeoff in a supporting role so that the jumping partner attains greater height in the air than if that partner had jumped without assistance.
Thrust: 1. The part of the trace in a compulsory figure where the blade engages ice to produce the impetus that propels the skater around the figure. 2. The action of generating the impetus that propels the skater around the figure.
Time Keeper: For some competitions the event referee is assisted by a time keeper to time aspects of the program that would otherwise be timed by the referee. These aspects include the time it takes the skater to take their starting position, the duration of the program, the duration of dance lifts and the duration of program interuptions.
Timing: The proper relationship of the stroke and glide of the skate on the ice and other body movements to the correct beat(s) of the music.
Timing/expression mark: The second of two marks awarded when judging compulsory dance, based primarily on the skating of the couple in relation to the music.
Toeless Lutz jump: A counter rotation edge jump. The skater takes off from a back outside edge, and lands on the back outside edge of the opposite foot.
Toe loop jump: A normal rotation tap jump. The skater takes off from a back outside edge, taps with the opposite foot, and lands on the back outside edge of the same foot.
Toe picks: The jagged "teeth" located at the toe end of skate blades used to assist the execution of jumps and spins.
Toe Walley jump: A counter rotation tap jump. The skater takes off from a back inside edge, taps with the opposite foot, and lands on the back outside edge of the same foot. For the purposes of the rule prohibiting the repetition of individual triple jumps, toe Walleys and toe loops are considered the same.
Total Element Score (TES): (IJS) The total points a performance earns from the execution of all the permitted elements executed in the program.
Total factored place: The sum of the factored places for all parts of an event. The order of finish for an event is determined by the reverse order of the total factored places for the skaters (i.e., the skater with the lowest total factored place wins).
Touch down: The act of touching the ice with the free leg, or hand(s) during a jump or spin to keep from falling, or to regain lost balance.
Trace: The mark left on the ice by the skate blade when skating, usually used in the context of skating a compulsory figure.
Tracing: 1. See trace. 2. The action of skating the repetitions of a compulsory figure so that the later traces match as closely as possible the trace from the first pattern of the figure. The tracing of errors made in the first trace of a compulsory figure is considered an error in itself.
Transverse axis: 1. An imaginary line bisecting the longitudinal axis; i.e. an imaginary line dividing the rink into two equal halves parallel to the short dimension of the rink. 2. An imaginary line bisecting the long axis of a compulsory figure.
Traveling spins: Spins that do not rotate at a fixed position on the ice surface.
Triple jump: Any jump having three or three and one-half rotations in the air.
Turn: A movement on one foot where the skater rotates one-half rotation from a forward or backwards sense of motion to the opposite sense of motion. Turns or may not change edge. There are four classes of turns, three, bracket, counter and rocker. These classes of turns can all be entered on either foot, with forwards or backwards sense of motion, and inside or outside edges, making a total of 32 possible turns.
Turned out: Any position of the leg/foot in which the leg and/or toes are rotated outwards, away from the center line of the body.
Turned in: Any position of the leg/foot in which the leg and/or toes are rotated inwards, towards the center line of the body.
Twist lift: The group of pair lifts in which the hands the lifting partner are raised above shoulder level, usually with the intention of fully extending the arms, and in which the lifted partner is released in the air during the takeoff of the lift and make some number of turns in the air while the lifting partner turns 1/2 turn over the ice.
Twist-out: A dismount from a lift in which the lifted partner is released, executes a twisting rotational movement (other than a flip-out type motion), and is caught during the transition from the air position of the lift to the landing position of the lift.
Twizzle: A dance turn in which one or more complete rotations are made very quickly on one foot, in nearly the same spot.
Copyright 2020 by George S. Rossano